Package | flash.filters |
Class | public final class BitmapFilterQuality |
Inheritance | BitmapFilterQuality Object |
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 9, AIR 1.0 |
See also
Public Properties
Public Methods
Public Constants
Constant | Defined By | ||
---|---|---|---|
HIGH : int = 3 [static]
Defines the high quality filter setting. | BitmapFilterQuality | ||
LOW : int = 1 [static]
Defines the low quality filter setting. | BitmapFilterQuality | ||
MEDIUM : int = 2 [static]
Defines the medium quality filter setting. | BitmapFilterQuality |
Constant Detail
HIGH | Constant |
public static const HIGH:int = 3
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 9, AIR 1.0 |
Defines the high quality filter setting.
LOW | Constant |
public static const LOW:int = 1
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 9, AIR 1.0 |
Defines the low quality filter setting.
MEDIUM | Constant |
public static const MEDIUM:int = 2
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 9, AIR 1.0 |
Defines the medium quality filter setting.
Examples ( How to use this example )
BitmapFilterQualityExample.as
The following example draws a gray square and applies a BevelFilter object to it.
The example sets the
quality
property by using the
constant BitmapFilterQuality.HIGH
.
package { import flash.display.Sprite; import flash.filters.BevelFilter; import flash.filters.BitmapFilter; import flash.filters.BitmapFilterQuality; import flash.filters.BitmapFilterType; public class BitmapFilterQualityExample extends Sprite { private var bgColor:uint = 0x999999; private var size:uint = 80; private var offset:uint = 50; public function BitmapFilterQualityExample() { draw(); var filter:BitmapFilter = getBitmapFilter(); var myFilters:Array = new Array(); myFilters.push(filter); filters = myFilters; } private function getBitmapFilter():BitmapFilter { var distance:Number = 5; var angleInDegrees:Number = 45; var highlightColor:Number = 0xCCCCCC; var highlightAlpha:Number = 0.8; var shadowColor:Number = 0x808080; var shadowAlpha:Number = 0.8; var blurX:Number = 5; var blurY:Number = 5; var strength:Number = 5; var quality:Number = BitmapFilterQuality.HIGH; var type:String = BitmapFilterType.INNER; var knockout:Boolean = false; return new BevelFilter(distance, angleInDegrees, highlightColor, highlightAlpha, shadowColor, shadowAlpha, blurX, blurY, strength, quality, type, knockout); } private function draw():void { graphics.beginFill(bgColor); graphics.drawRect(offset, offset, size, size); graphics.endFill(); } } }
Fri Mar 19 2010, 02:45 AM -07:00