Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 9, AIR 1.0 |
The ContextMenuBuiltInItems class describes the items that are built in to a context menu.
You can hide these items by using the
ContextMenu.hideBuiltInItems()
method.
View the examples
public var forwardAndBack:Boolean = true
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 9, AIR 1.0 |
Lets the user move forward or backward one frame in a SWF file at run time (does not
appear for a single-frame SWF file).
public var loop:Boolean = true
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 9, AIR 1.0 |
Lets the user set a SWF file to start over automatically when it reaches the final
frame (does not appear for a single-frame SWF file).
public var play:Boolean = true
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 9, AIR 1.0 |
Lets the user start a paused SWF file (does not appear for a single-frame SWF file).
public var print:Boolean = true
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 9, AIR 1.0 |
Lets the user send the displayed frame image to a printer.
public var quality:Boolean = true
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 9, AIR 1.0 |
Lets the user set the resolution of the SWF file at run time.
public var rewind:Boolean = true
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 9, AIR 1.0 |
Lets the user set a SWF file to play from the first frame when selected, at any time (does not
appear for a single-frame SWF file).
public var save:Boolean = true
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 9, AIR 1.0 |
Lets the user with Shockmachine installed save a SWF file.
public var zoom:Boolean = true
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 9, AIR 1.0 |
Lets the user zoom in and out on a SWF file at run time.
public function ContextMenuBuiltInItems()
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 9, AIR 1.0 |
Creates a new ContextMenuBuiltInItems object so that you can set the properties for Flash Player to display or hide each menu item.
The following example uses the class
ContextMenuBuiltInItemsExample
to remove the normal context menu items from the stage and add a new menu item. This is
accomplished with the following steps:
- A property
myContextMenu
is declared and then assigned to a new ContextMenu
object. - The method
removeDefaultItems()
is called, which removes all built-in context
menu items except Print. - The method
addCustomMenuItems()
is called, which places a menu item called
Hello World
into the customItems
array using the
push()
method of Array. - The
Hello World
menu item is then added to the Stage's context
menu item list. - A TextField object with the text "Right Click" is added to the center of the Stage
by using
addChild()
via createLabel()
.
package {
import flash.ui.ContextMenu;
import flash.ui.ContextMenuItem;
import flash.ui.ContextMenuBuiltInItems;
import flash.display.Sprite;
import flash.text.TextField;
public class ContextMenuBuiltInItemsExample extends Sprite {
private var myContextMenu:ContextMenu;
public function ContextMenuBuiltInItemsExample() {
myContextMenu = new ContextMenu();
removeDefaultItems();
addCustomMenuItems();
this.contextMenu = myContextMenu;
addChild(createLabel());
}
private function removeDefaultItems():void {
myContextMenu.hideBuiltInItems();
var defaultItems:ContextMenuBuiltInItems = myContextMenu.builtInItems;
defaultItems.print = true;
}
private function addCustomMenuItems():void {
var item:ContextMenuItem = new ContextMenuItem("Hello World");
myContextMenu.customItems.push(item);
}
private function createLabel():TextField {
var txtField:TextField = new TextField();
txtField.text = "Right Click";
txtField.x = this.stage.stageWidth/2 - txtField.width/2;
txtField.y = this.stage.stageHeight/2 - txtField.height/2;
return txtField;
}
}
}