Package | mx.graphics.shaderClasses |
Class | public class LuminosityMaskShader |
Inheritance | LuminosityMaskShader Shader Object |
Language Version: | ActionScript 3.0 |
Product Version: | Flex 4 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
A luminosity mask type can be set on Flex groups and graphic elements. The visual appearance in tools like Adobe Illustrator and Adobe Photoshop will be mimicked through this blend shader.
See also
spark.primitives.supportClasses.GraphicElement.maskType
spark.components.supportClasses.GroupBase.maskType
spark.components.supportClasses.GroupBase.maskType
Public Properties
Property | Defined By | ||
---|---|---|---|
byteCode : ByteArray [write-only]
The raw shader bytecode for this Shader instance. | Shader | ||
constructor : Object
A reference to the class object or constructor function for a given object instance. | Object | ||
data : ShaderData
Provides access to parameters, input images, and metadata for the Shader instance. | Shader | ||
mode : int
A convenience field that takes into account whether luminosityClip and/or
luminosityInvert are on or off. | LuminosityMaskShader | ||
precisionHint : String
The precision of math operations performed by the shader. | Shader | ||
prototype : Object [static]
A reference to the prototype object of a class or function object. | Object |
Public Methods
Method | Defined By | ||
---|---|---|---|
Constructor. | LuminosityMaskShader | ||
Indicates whether an object has a specified property defined. | Object | ||
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter. | Object | ||
Indicates whether the specified property exists and is enumerable. | Object | ||
Sets the availability of a dynamic property for loop operations. | Object | ||
Returns the string representation of this object, formatted according to locale-specific conventions. | Object | ||
Returns the string representation of the specified object. | Object | ||
Returns the primitive value of the specified object. | Object |
Property Detail
mode | property |
mode:int
Language Version: | ActionScript 3.0 |
Product Version: | Flex 4 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
A convenience field that takes into account whether luminosityClip and/or luminosityInvert are on or off.
- mode 0 = luminosityClip off, luminosityInvert off
- mode 1 = luminosityClip off, luminosityInvert on
- mode 2 = luminosityClip on, luminosityInvert off
- mode 3 = luminosityClip on, luminosityInvert on
Implementation
public function get mode():int
public function set mode(value:int):void
See also
Constructor Detail
LuminosityMaskShader | () | Constructor |
public function LuminosityMaskShader()
Language Version: | ActionScript 3.0 |
Product Version: | Flex 4 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
Constructor.
Examples ( How to use this example )
LuminosityMaskShaderExample.mxml
<?xml version="1.0" encoding="utf-8"?> <!-- LuminosityMaskShader.mxml --> <s:Application name="LuminosityMaskShader" xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark"> <fx:Script> <![CDATA[ //function to set mask and maskType private function setMask(): void { group2.mask = rectMask; group2.maskType = "luminosity"; } ]]> </fx:Script> <fx:Declarations> <s:Group id="rectMask" blendMode="normal" x="10" y="20"> <s:Ellipse width="170" height="220"> <s:fill> <s:SolidColor color="0x33CC99" /> </s:fill> </s:Ellipse> </s:Group> </fx:Declarations> <s:Panel title="LuminosityMaskShader Example" width="75%" height="75%" horizontalCenter="0" verticalCenter="0"> <s:Group id="group2" horizontalCenter="0" y="10"> <s:BitmapImage source="@Embed('/assets/ks5792.jpg')" /> </s:Group> <s:Button label="Apply Luminosity mask" click="setMask()" x="15" y="265" /> </s:Panel> </s:Application>
Fri Mar 19 2010, 02:45 AM -07:00