Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
The EaseInOutBase class is the base class that provide easing capability.
The EaseInOutBase class defines easing as consisting of two phases:
the acceleration, or ease in phase, followed by the deceleration, or ease out phase.
The default behavior of this class returns a linear
interpolation for both easing phases. You can create a subclass
of EaseInOutBase to get more interesting behavior.
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The <s:EaseInOutBase>
tag
inherits all of the tag attributes of its of its superclass,
and adds the following tag attributes:
<s:EaseInOutBase
id="ID"
easeInFraction="0.5"
/>
easeInFraction:Number
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
The percentage of an animation that should be spent accelerating.
This factor sets an implicit
"easeOut" parameter, equal to (1 - easeIn
), so that any time not
spent easing in is spent easing out. For example, to have an easing
equation that spends half the time easing in and half easing out,
set easeIn
to .5.
Valid values are between 0.0 and 1.0.
The default value is .5.
Implementation public function get easeInFraction():Number
public function set easeInFraction(value:Number):void
public function EaseInOutBase(easeInFraction:Number = NaN)
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
Constructor.
Parameters | easeInFraction:Number (default = NaN ) — Sets the value of
the easeInFraction property. The default value is
EasingFraction.IN_OUT , which eases in for the first half
of the time and eases out for the remainder.
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public function ease(fraction:Number):Number
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
Takes the fraction representing the elapsed duration of an animation
(a value between 0.0 to 1.0) and returns a new elapsed value.
This value is used to calculate animated property values.
By changing the value of the elapsed fraction, you effectively change
the animation of the property.
For EaseInOutBase, this method calculates the eased fraction
value based on the easeInFraction
property. If
fraction
is less than easeInFraction
,
this method calls the easeIn()
method. Otherwise it
calls the easeOut()
method.
It is expected
that these functions are overridden in a subclass.
Parameters
| fraction:Number — The elapsed fraction of the animation.
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Returns | Number — The eased fraction of the animation.
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protected function easeIn(fraction:Number):Number
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
Returns a value that represents the eased fraction during the
ease in phase of the animation. The value returned by this class
is simply the fraction itself, which represents a linear
interpolation of the fraction. More interesting behavior is
implemented by subclasses of EaseInOutBase.
Parameters
| fraction:Number — The fraction elapsed of the easing in phase
of the animation, between 0.0 and 1.0.
|
Returns | Number — A value that represents the eased value for this
phase of the animation.
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protected function easeOut(fraction:Number):Number
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
Returns a value that represents the eased fraction during the
ease out phase of the animation. The value returned by this class
is simply the fraction itself, which represents a linear
interpolation of the fraction. More interesting behavior is
implemented by subclasses of EaseInOutBase.
Parameters
| fraction:Number — The fraction elapsed of the easing out phase
of the animation, between 0.0 and 1.0.
|
Returns | Number — A value that represents the eased value for this
phase of the animation.
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