Package | spark.filters |
Class | public dynamic class ShaderFilter |
Inheritance | ShaderFilter Proxy Object |
Implements | IBitmapFilter, IEventDispatcher |
Language Version: | ActionScript 3.0 |
Product Version: | Flex 4 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
The ShaderFilter class must be initialized with either an instance of a Shader object or Class representative of a Shader (such as from an Embed). The ShaderFilter class then serves as a proxy to the underlying Shader, providing a convenience mechanism for accessing both scalar and multi-dimensional shader input parameters directly as simple named properties.
To set a simple scalar shader input parameter, such as of type FLOAT or INT, you can
refer to the property directly, for example, myFilter.radius
.
To set or animate an individual component of a multidimensional shader input parameter, such as
FLOAT2, you can use a property suffix convention to access the individual value directly.
The following code shows two ways to set the first and second components of the FLOAT2
property center
:
// 'center' is an input parameter of type FLOAT2.
shader.center = [10,20];
// Use property suffix convention to access the first and second component of 'center'.
shader.center_x = 10;
shader.center_y = 20;
The full set of supported property suffixes that you can use are as follows:
- For shader input parameters of type BOOL2, BOOL3, BOOL4, FLOAT2, FLOAT3, FLOAT4, INT2, INT3, or INT4, you can use "r g b a", "x y z w", or "s t p q" to access the 1st, 2nd, 3rd and 4th component, respectively.
- For shader input parameters of type MATRIX2x2, MATRIX3x3, or MATRIX4x4, you can use "a b c d e f g h i j k l m n o p" to access the 1st - 16th component of a given matrix, respectively.
As properties on the ShaderFilter change (such as during animation), the ShaderFilter automatically reapplies itself to the filters array of the visual component it is applied to.
MXML SyntaxHide MXML SyntaxThe <s:ShaderFilter>
tag inherits all of the tag
attributes of its superclass and adds the following tag attributes:
<s:ShaderFilter Properties bottomExtension="0" leftExtension="0" precisionHint="full" rightExtension="0" shader="[]" topExtension="0" />
See also
Property | Defined By | ||
---|---|---|---|
bottomExtension : int
The growth in pixels on the bottom side of the target object. | ShaderFilter | ||
constructor : Object
A reference to the class object or constructor function for a given object instance. | Object | ||
leftExtension : int
The growth in pixels on the left side of the target object. | ShaderFilter | ||
precisionHint : String
The precision of math operations performed by the underlying shader. | ShaderFilter | ||
prototype : Object [static]
A reference to the prototype object of a class or function object. | Object | ||
rightExtension : int
The growth in pixels on the right side of the target object. | ShaderFilter | ||
shader : Shader
A flash.display.Shader instance. | ShaderFilter | ||
topExtension : int
The growth in pixels on the top side of the target object. | ShaderFilter |
Method | Defined By | ||
---|---|---|---|
ShaderFilter(shader:Object = null)
Constructor. | ShaderFilter | ||
Indicates whether an object has a specified property defined. | Object | ||
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter. | Object | ||
Indicates whether the specified property exists and is enumerable. | Object | ||
Sets the availability of a dynamic property for loop operations. | Object | ||
Returns the string representation of this object, formatted according to locale-specific conventions. | Object | ||
Returns the string representation of the specified object. | Object | ||
Returns the primitive value of the specified object. | Object |
bottomExtension | property |
bottomExtension:int
Language Version: | ActionScript 3.0 |
Product Version: | Flex 4 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
The growth in pixels on the bottom side of the target object.
The growth is the area beyond the bounds of the target object
that is passed to the shader during execution. At execution time
Flash Player or AIR computes the normal bounds of a movie clip and extends
the bounds based on the leftExtension
, rightExtension
,
topExtension
, and bottomExtension
values.
The default value is 0.
Implementation
public function get bottomExtension():int
public function set bottomExtension(value:int):void
leftExtension | property |
leftExtension:int
Language Version: | ActionScript 3.0 |
Product Version: | Flex 4 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
The growth in pixels on the left side of the target object.
The growth is the area beyond the bounds of the target object
that is passed to the shader during execution. At execution time
Flash Player or AIR computes the normal bounds of a movie clip and extends
the bounds based on the leftExtension
, rightExtension
,
topExtension
, and bottomExtension
values.
The default value is 0.
Implementation
public function get leftExtension():int
public function set leftExtension(value:int):void
precisionHint | property |
precisionHint:String
Language Version: | ActionScript 3.0 |
Product Version: | Flex 4 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
The precision of math operations performed by the underlying shader. The set of possible values for the precisionHint property is defined by the constants in the ShaderPrecision class.
The default value is ShaderPrecision.FULL.
Implementation
public function get precisionHint():String
public function set precisionHint(value:String):void
See also
rightExtension | property |
rightExtension:int
Language Version: | ActionScript 3.0 |
Product Version: | Flex 4 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
The growth in pixels on the right side of the target object.
The growth is the area beyond the bounds of the target object
that is passed to the shader during execution. At execution time
Flash Player or AIR computes the normal bounds of a movie clip and extends
the bounds based on the leftExtension
, rightExtension
,
topExtension
, and bottomExtension
values.
The default value is 0.
Implementation
public function get rightExtension():int
public function set rightExtension(value:int):void
shader | property |
shader:Shader
Language Version: | ActionScript 3.0 |
Product Version: | Flex 4 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
A flash.display.Shader instance.
Implementation
public function get shader():Shader
public function set shader(value:Shader):void
See also
topExtension | property |
topExtension:int
Language Version: | ActionScript 3.0 |
Product Version: | Flex 4 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
The growth in pixels on the top side of the target object.
The growth is the area beyond the bounds of the target object
that is passed to the shader during execution. At execution time
Flash Player or AIR computes the normal bounds of a movie clip and extends
the bounds based on the leftExtension
, rightExtension
,
topExtension
, and bottomExtension
values.
The default value is 0.
Implementation
public function get topExtension():int
public function set topExtension(value:int):void
ShaderFilter | () | Constructor |
public function ShaderFilter(shader:Object = null)
Language Version: | ActionScript 3.0 |
Product Version: | Flex 4 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
Constructor.
Parametersshader:Object (default = null ) — Fully realized flash.display.Shader instance, or
Class representing a Shader (such as from an Embed).
|
<?xml version="1.0"?> <s:Application xmlns:s="library://ns.adobe.com/flex/spark" xmlns:fx="http://ns.adobe.com/mxml/2009"> <!-- The hypothetical 'spherize' shader applied below has two input parameters, 'center' and 'radius' with the following attributes: parameter 'center' ==< type: float2 minValue: float2(-200,-200) maxValue: float2(800,500) defaultValue: float2(400,250) description: "displacement center" parameter 'radius' ==< type: float minValue: float(.1) maxValue: float(400) defaultValue: float(200) description: "radius" --> <s:Label text="ABCDEF"> <s:filters> <s:ShaderFilter shader="@Embed(source='shaders/spherize.pbj')" radius="25" center_x="50" center_y="15" /> </s:filters> </s:Label> </s:Application>
Fri Mar 19 2010, 02:45 AM -07:00