FlashBuilder 4.5.1 Released!
The long awaited update to FlashBuilder and the Flex SDK were released by Adobe last night.
Previously with FlashBuilder and Flex 4.5.0, you could export Flex applications to Android devices and ActionScript-based projects to iOS. Now with the 4.5.1 update, you can export all apps to any of the platforms: iPhone, iPad, Android & the new BlackBerry Playbook.
This is a gigantic leap forward to allow developers to implement the “write-once, run-anywhere” ideology that has long been associated with the Flash platform. With Apple’s insistence on preventing Flash from being installed on iOS devices, Adobe has had to invent ways to circumvent those restrictions even going so far as creating a Flash-to-HTML5 conversion tool (“Wallaby”).
With FlashBuilder 4.5.1, you can write easy-to-learn Flex XML combined with the power of ActionScript to product apps that can be approved into the Apple app-store, BlackBerry’s AppWorld and Android’s App Market.
Click here to download the updaters
Adobe says that with Flash Builder and Flex 4.5, developers can now use one tool, one framework and one codebase to create applications that run on desktops as well as smartphones and tablets.
Ed Rowe, Adobe’s VP of Developer Tooling said, “The reaction from developers to the new mobile capabilities in Flash Builder 4.5 and the Flex 4.5 framework has been absolutely fantastic. They are amazed by how easy it is to create great mobile apps for Android devices, BlackBerry PlayBook, iPhone and iPad. Companies can now effectively reach their customers no matter what type of device they have.”
Congrats Adobe on another victory!
** Technical note: The release notes for FlashBuilder 4.5.1 indicate it’s bundled with AIR 2.6, even though AIR 2.7 was just released. In fact, the iOS packager was updated to AIR 2.7 so even though you only have access to the AIR 2.6 API, your compiled iOS application will gain the performance features added to 2.7. According to Lee Brimelow, “It has to do with different release schedules of various teams. That thought is that it’s better to get it out there now so people can start developing with it rather than making everyone wait longer.”
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