Package | flash.display |
Class | public final class GraphicsTrianglePath |
Inheritance | GraphicsTrianglePath Object |
Implements | IGraphicsPath, IGraphicsData |
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
The triangle vertices do not contain z coordinates and do not necessarily represent 3D faces. However a triangle path can be used to support the rendering of 3D geometry in a 2D space.
See also
Property | Defined By | ||
---|---|---|---|
constructor : Object
A reference to the class object or constructor function for a given object instance. | Object | ||
culling : String
Specifies whether to render triangles that face in a given direction. | GraphicsTrianglePath | ||
indices : Vector.<int>
A Vector of integers or indexes, where every three indexes define a triangle. | GraphicsTrianglePath | ||
prototype : Object [static]
A reference to the prototype object of a class or function object. | Object | ||
uvtData : Vector.<Number>
A Vector of normalized coordinates used to apply texture mapping. | GraphicsTrianglePath | ||
vertices : Vector.<Number>
A Vector of Numbers where each pair of numbers is treated as a point (an x, y pair). | GraphicsTrianglePath |
Method | Defined By | ||
---|---|---|---|
GraphicsTrianglePath(vertices:Vector.<Number> = null, indices:Vector.<int> = null, uvtData:Vector.<Number> = null, culling:String = "none")
Creates a new GraphicsTrianglePath object. | GraphicsTrianglePath | ||
Indicates whether an object has a specified property defined. | Object | ||
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter. | Object | ||
Indicates whether the specified property exists and is enumerable. | Object | ||
Sets the availability of a dynamic property for loop operations. | Object | ||
Returns the string representation of this object, formatted according to locale-specific conventions. | Object | ||
Returns the string representation of the specified object. | Object | ||
Returns the primitive value of the specified object. | Object |
culling | property |
culling:String
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
Specifies whether to render triangles that face in a given direction. Used to prevent the rendering of triangles that cannot be seen in the current view.
Can be set to any value defined by the TriangleCulling class.
Implementation
public function get culling():String
public function set culling(value:String):void
See also
indices | property |
public var indices:Vector.<int>
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
A Vector of integers or indexes, where every three indexes define a triangle. If the indexes parameter
is null then every three vertices (six x,y pairs in the vertices Vector) defines a triangle.
Otherwise each index refers to a vertex, which is a pair of numbers in the vertices Vector.
For example indexes[1]
refers to (vertices[2]
, vertices[3]
).
uvtData | property |
public var uvtData:Vector.<Number>
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
A Vector of normalized coordinates used to apply texture mapping. Each coordinate refers to a point on the bitmap used for the fill. There must be one UV or one UVT coordinate per vertex.
In UV coordinates, (0,0) is the upper left of the bitmap, and (1,1) is the lower right of the bitmap.
If the length of this vector is twice the length of the vertices
vector then normalized
coordinates are used without perspective correction.
If the length of this vector is three times the length of the vertices
vector then the
third coordinate is interpreted as 't', the distance from the eye to the texture in eye space.
This helps the rendering engine correctly apply perspective when mapping textures in 3D.
vertices | property |
public var vertices:Vector.<Number>
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
A Vector of Numbers where each pair of numbers is treated as a point (an x, y pair).
GraphicsTrianglePath | () | Constructor |
public function GraphicsTrianglePath(vertices:Vector.<Number> = null, indices:Vector.<int> = null, uvtData:Vector.<Number> = null, culling:String = "none")
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
Creates a new GraphicsTrianglePath object.
Parametersvertices:Vector.<Number> (default = null ) — A Vector of Numbers where each pair of numbers is treated as a point (an x, y pair). Required.
| |
indices:Vector.<int> (default = null ) — A Vector of integers or indexes, where every three indexes define a triangle.
| |
uvtData:Vector.<Number> (default = null ) — A Vector of normalized coordinates used to apply texture mapping.
| |
culling:String (default = "none ") — Specifies whether to render triangles that face in a given direction. Used to
prevent the rendering of triangles that cannot be seen in the current view.
Can be set to any value defined by the TriangleCulling class.
|
See also
Fri Mar 19 2010, 02:45 AM -07:00