Adobe® Flex® 4 Language Reference
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flash.media 
Camera 
Packageflash.media
Classpublic final class Camera
InheritanceCamera Inheritance EventDispatcher Inheritance Object

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 9, AIR 1.0

Use the Camera class to capture video from a camera attached to a computer running Flash Player. Use the Video class to monitor the video locally. Use the NetConnection and NetStream classes to transmit the video to Flash Media Server. Flash Media Server can send the video stream to other servers and broadcast it to other clients running Flash Player.

For information about capturing audio, see the Microphone class.

Important: Flash Player displays a Privacy dialog box that lets the user choose whether to allow or deny access to the camera. Make sure your application window size is at least 215 x 138 pixels; this is the minimum size required to display the dialog box.

To create or reference a Camera object, use the getCamera() method.

View the examples

See also



Public Properties
 PropertyDefined By
  activityLevel : Number
[read-only] The amount of motion the camera is detecting.
Camera
  bandwidth : int
[read-only] The maximum amount of bandwidth the current outgoing video feed can use, in bytes.
Camera
 Inheritedconstructor : Object
A reference to the class object or constructor function for a given object instance.
Object
  currentFPS : Number
[read-only] The rate at which the camera is capturing data, in frames per second.
Camera
  fps : Number
[read-only] The maximum rate at which the camera can capture data, in frames per second.
Camera
  height : int
[read-only] The current capture height, in pixels.
Camera
  index : int
[read-only] A zero-based integer that specifies the index of the camera, as reflected in the array returned by the names property.
Camera
  keyFrameInterval : int
[read-only] The number of video frames transmitted in full (called keyframes) instead of being interpolated by the video compression algorithm.
Camera
  loopback : Boolean
[read-only] Indicates whether a local view of what the camera is capturing is compressed and decompressed (true), as it would be for live transmission using Flash Media Server, or uncompressed (false).
Camera
  motionLevel : int
[read-only] The amount of motion required to invoke the activity event.
Camera
  motionTimeout : int
[read-only] The number of milliseconds between the time the camera stops detecting motion and the time the activity event is invoked.
Camera
  muted : Boolean
[read-only] A Boolean value indicating whether the user has denied access to the camera (true) or allowed access (false) in the Flash Player Privacy dialog box.
Camera
  name : String
[read-only] The name of the current camera, as returned by the camera hardware.
Camera
  names : Array
[static] [read-only] An array of strings indicating the names of all available cameras without displaying the Flash Player Privacy dialog box.
Camera
 Inheritedprototype : Object
[static] A reference to the prototype object of a class or function object.
Object
  quality : int
[read-only] The required level of picture quality, as determined by the amount of compression being applied to each video frame.
Camera
  width : int
[read-only] The current capture width, in pixels.
Camera
Public Methods
 MethodDefined By
 Inherited
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener receives notification of an event.
EventDispatcher
 Inherited
Dispatches an event into the event flow.
EventDispatcher
  
getCamera(name:String = null):Camera
[static] Returns a reference to a Camera object for capturing video.
Camera
 Inherited
Checks whether the EventDispatcher object has any listeners registered for a specific type of event.
EventDispatcher
 Inherited
Indicates whether an object has a specified property defined.
Object
 Inherited
Indicates whether an instance of the Object class is in the prototype chain of the object specified as the parameter.
Object
 Inherited
Indicates whether the specified property exists and is enumerable.
Object
 Inherited
removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void
Removes a listener from the EventDispatcher object.
EventDispatcher
  
setKeyFrameInterval(keyFrameInterval:int):void
Specifies which video frames are transmitted in full (called keyframes) instead of being interpolated by the video compression algorithm.
Camera
  
setLoopback(compress:Boolean = false):void
Specifies whether to use a compressed video stream for a local view of the camera.
Camera
  
setMode(width:int, height:int, fps:Number, favorArea:Boolean = true):void
Sets the camera capture mode to the native mode that best meets the specified requirements.
Camera
  
setMotionLevel(motionLevel:int, timeout:int = 2000):void
Specifies how much motion is required to dispatch the activity event.
Camera
 Inherited
Sets the availability of a dynamic property for loop operations.
Object
  
setQuality(bandwidth:int, quality:int):void
Sets the maximum amount of bandwidth per second or the required picture quality of the current outgoing video feed.
Camera
 Inherited
Returns the string representation of this object, formatted according to locale-specific conventions.
Object
 Inherited
Returns the string representation of the specified object.
Object
 Inherited
Returns the primitive value of the specified object.
Object
 Inherited
Checks whether an event listener is registered with this EventDispatcher object or any of its ancestors for the specified event type.
EventDispatcher
Events
 Event Summary Defined By
 Inherited[broadcast event] Dispatched when the Flash Player or AIR application gains operating system focus and becomes active.EventDispatcher
  Dispatched when a camera begins or ends a session.Camera
 Inherited[broadcast event] Dispatched when the Flash Player or AIR application operating loses system focus and is becoming inactive.EventDispatcher
  Dispatched when a camera reports its status.Camera
Property Detail

activityLevel

property
activityLevel:Number  [read-only]

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 9, AIR 1.0

The amount of motion the camera is detecting. Values range from 0 (no motion is being detected) to 100 (a large amount of motion is being detected). The value of this property can help you determine if you need to pass a setting to the setMotionLevel() method.

If the camera is available but is not yet being used because the Video.attachCamera() method has not been called, this property is set to -1.

If you are streaming only uncompressed local video, this property is set only if you have assigned a function to the event handler. Otherwise, it is undefined.



Implementation
    public function get activityLevel():Number

See also

bandwidth

property 
bandwidth:int  [read-only]

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 9, AIR 1.0

The maximum amount of bandwidth the current outgoing video feed can use, in bytes. A value of 0 means the feed can use as much bandwidth as needed to maintain the desired frame quality.

To set this property, use the setQuality() method.



Implementation
    public function get bandwidth():int

See also

currentFPS

property 
currentFPS:Number  [read-only]

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 9, AIR 1.0

The rate at which the camera is capturing data, in frames per second. This property cannot be set; however, you can use the setMode() method to set a related property—fps—which specifies the maximum frame rate at which you would like the camera to capture data.



Implementation
    public function get currentFPS():Number

See also

fps

property 
fps:Number  [read-only]

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 9, AIR 1.0

The maximum rate at which the camera can capture data, in frames per second. The maximum rate possible depends on the capabilities of the camera; this frame rate may not be achieved.

  • To set a desired value for this property, use the setMode() method.
  • To determine the rate at which the camera is currently capturing data, use the currentFPS property.



Implementation
    public function get fps():Number

See also

height

property 
height:int  [read-only]

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 9, AIR 1.0

The current capture height, in pixels. To set a value for this property, use the setMode() method.



Implementation
    public function get height():int

See also

index

property 
index:int  [read-only]

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 9, AIR 1.0

A zero-based integer that specifies the index of the camera, as reflected in the array returned by the names property.



Implementation
    public function get index():int

See also

keyFrameInterval

property 
keyFrameInterval:int  [read-only]

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 9, AIR 1.0

The number of video frames transmitted in full (called keyframes) instead of being interpolated by the video compression algorithm. The default value is 15, which means that every 15th frame is a keyframe. A value of 1 means that every frame is a keyframe. The allowed values are 1 through 48.



Implementation
    public function get keyFrameInterval():int

See also

loopback

property 
loopback:Boolean  [read-only]

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 9, AIR 1.0

Indicates whether a local view of what the camera is capturing is compressed and decompressed (true), as it would be for live transmission using Flash Media Server, or uncompressed (false). The default value is false.

Although a compressed stream is useful for testing, such as when previewing video quality settings, it has a significant processing cost. The local view is compressed, edited for transmission as it would be over a live connection, and then decompressed for local viewing.

To set this value, use Camera.setLoopback(). To set the amount of compression used when this property is true, use Camera.setQuality().



Implementation
    public function get loopback():Boolean

See also

motionLevel

property 
motionLevel:int  [read-only]

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 9, AIR 1.0

The amount of motion required to invoke the activity event. Acceptable values range from 0 to 100. The default value is 50.

Video can be displayed regardless of the value of the motionLevel property. For more information, see setMotionLevel().



Implementation
    public function get motionLevel():int

See also

motionTimeout

property 
motionTimeout:int  [read-only]

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 9, AIR 1.0

The number of milliseconds between the time the camera stops detecting motion and the time the activity event is invoked. The default value is 2000 (2 seconds).

To set this value, use setMotionLevel().



Implementation
    public function get motionTimeout():int

See also

muted

property 
muted:Boolean  [read-only]

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 9, AIR 1.0

A Boolean value indicating whether the user has denied access to the camera (true) or allowed access (false) in the Flash Player Privacy dialog box. When this value changes, the statusevent is dispatched.



Implementation
    public function get muted():Boolean

See also

name

property 
name:String  [read-only]

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 9, AIR 1.0

The name of the current camera, as returned by the camera hardware.



Implementation
    public function get name():String

See also

names

property 
names:Array  [read-only]

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 9, AIR 1.0

An array of strings indicating the names of all available cameras without displaying the Flash Player Privacy dialog box. This array behaves in the same way as any other ActionScript array, implicitly providing the zero-based index of each camera and the number of cameras on the system (by means of names.length). For more information, see the names Array class entry.

Calling the names property requires an extensive examination of the hardware, and it may take several seconds to build the array. In most cases, you can just use the default camera.



Implementation
    public static function get names():Array

See also

quality

property 
quality:int  [read-only]

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 9, AIR 1.0

The required level of picture quality, as determined by the amount of compression being applied to each video frame. Acceptable quality values range from 1 (lowest quality, maximum compression) to 100 (highest quality, no compression). The default value is 0, which means that picture quality can vary as needed to avoid exceeding available bandwidth.

To set this property, use the setQuality() method.



Implementation
    public function get quality():int

See also

width

property 
width:int  [read-only]

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 9, AIR 1.0

The current capture width, in pixels. To set a desired value for this property, use the setMode() method.



Implementation
    public function get width():int

See also

Method Detail

getCamera

()method
public static function getCamera(name:String = null):Camera

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 9, AIR 1.0

Returns a reference to a Camera object for capturing video. To begin capturing the video, you must attach the Camera object to a Video object (see Video.attachCamera() ). To transmit video to Flash Media Server, call NetStream.attachCamera() to attach the Camera object to a NetStream object.

Multiple calls to the getCamera() method reference the same camera driver. Thus, if your code contains code like firstCam:Camera = getCamera() and secondCam:Camera = getCamera(), both firstCam and secondCam reference the same camera, which is the user's default camera.

In general, you shouldn't pass a value for the name parameter; simply use getCamera() to return a reference to the default camera. By means of the Camera settings panel (discussed later in this section), the user can specify the default camera Flash Player should use.

You can't use ActionScript to set a user's Allow or Deny permission setting for access to the camera, but you can display the Adobe Flash Player Settings camera setting dialog box where the user can set the camera permission. When a SWF file using the attachCamera() method tries to attach the camera returned by the getCamera() method to a Video or NetStream object, Flash Player displays a dialog box that lets the user choose to allow or deny access to the camera. (Make sure your application window size is at least 215 x 138 pixels; this is the minimum size Flash Player requires to display the dialog box.) When the user responds to the camera setting dialog box, Flash Player returns an information object in the status event that indicates the user's response: Camera.muted indicates the user denied access to a camera; Camera.Unmuted indicates the user allowed access to a camera. To determine whether the user has denied or allowed access to the camera without handling the status event, use the muted property.

The user can specify permanent privacy settings for a particular domain by right-clicking (Windows and Linux) or Control-clicking (Macintosh) while a SWF file is playing, selecting Settings, opening the Privacy dialog, and selecting Remember. If the user selects Remember, Flash Player no longer asks the user whether to allow or deny SWF files from this domain access to your camera.

Note: The attachCamera() method will not invoke the dialog box to Allow or Deny access to the camera if the user has denied access by selecting Remember in the Flash Player Settings dialog box. In this case, you can prompt the user to change the Allow or Deny setting by displaying the Flash Player Privacy panel for the user using Security.showSettings(SecurityPanel.PRIVACY).

If getCamera() returns null, either the camera is in use by another application, or there are no cameras installed on the system. To determine whether any cameras are installed, use the names.length property. To display the Flash Player Camera Settings panel, which lets the user choose the camera to be referenced by getCamera(), use Security.showSettings(SecurityPanel.CAMERA).

Scanning the hardware for cameras takes time. When Flash Player finds at least one camera, the hardware is not scanned again for the lifetime of the player instance. However, if Flash Player doesn't find any cameras, it will scan each time getCamera is called. This is helpful if a user has forgotten to connect the camera; if your SWF file provides a Try Again button that calls getCamera, Flash Player can find the camera without the user having to restart the SWF file.

Parameters

name:String (default = null) — Specifies which camera to get, as determined from the array returned by the names property. For most applications, get the default camera by omitting this parameter. To specify a value for this parameter, use the string representation of the zero-based index position within the Camera.names array. For example, to specify the third camera in the array, use Camera.getCamera("2").

Returns
Camera — If the name parameter is not specified, this method returns a reference to the default camera or, if it is in use by another application, to the first available camera. (If there is more than one camera installed, the user may specify the default camera in the Flash Player Camera Settings panel.) If no cameras are available or installed, the method returns null.

Events
status:StatusEvent — Dispatched when a camera reports its status. If the value of the code property is "Camera.muted", the user has refused to allow the SWF file access to the user's camera. If the value of the code property is "Camera.Unmuted", the user has allowed the SWF file access to the user's camera.

See also


Example  ( How to use this example )

In the following example, after the user allows access to the camera, the attached camera is used to capture video images. Information about the video stream, such as the current frames per second, is also displayed.

The Camera.getCamera() method returns a reference to a camera object, or returns null if no camera is available or installed. The if statement checks whether the camera was found and whether the user allowed access to the camera. If the user denied access, the muted property is set to true.

Usually, when the attachCamera() method is invoked, a dialog box appears and prompts the user to allow or deny Flash Player access to the camera. However, if the user denied access and selected the Remember option, the dialog box does not appear and nothing displays. To make sure the user has the option to allow access to the camera, the myTextField text field instructs the user to click the text field to invoke the Flash Player Settings dialog box.

The clickHandler() method calls Security.showSettings() method, which displays the PRIVACY panel of the Settings dialog box. If the user allows access, the StatusEvent.STATUS event is dispatched and the value of the event's code property is set to Camera.Unmuted. (The camera object's mute property is also set to false.)

The statusHandler() method, added to listen to the status change of the user's setting, invokes the connectCamera() method, if the user allows access. The connectCamera() method instantiates a video object with the captured stream's width and height. To display the camera's captured video, the reference to the video stream is attached to the video object, and the video object is added to the display list.

A Timer object also is started. Every second, a Timer object's timer event is dispatched and the timerHandler() method is invoked. The timerHandler() method is displayed and updates a number of properties of the Camera object.

Note: For this example, the only property that changes is the currentFPS property.

package {
    import flash.display.Sprite;
    import flash.media.Camera;
    import flash.media.Video;
    import flash.text.TextField;
    import flash.text.TextFieldAutoSize;
    import flash.utils.Timer;
    import flash.events.TimerEvent;
    import flash.events.StatusEvent;
    import flash.events.MouseEvent;
    import flash.system.SecurityPanel;
    import flash.system.Security;

    public class Camera_getCameraExample extends Sprite {
        private var myTextField:TextField;
        private var cam:Camera;
        private var t:Timer = new Timer(1000);
        
        public function Camera_getCameraExample() {
            myTextField = new TextField();
            myTextField.x = 10;
            myTextField.y = 10;
            myTextField.background = true;
            myTextField.selectable = false;
            myTextField.autoSize = TextFieldAutoSize.LEFT;    
        
            cam = Camera.getCamera();
            
            if (!cam) {
                myTextField.text = "No camera is installed.";
                
            } else if (cam.muted) {
                myTextField.text = "To enable the use of the camera,\n"
                                 + "please click on this text field.\n" 
                                 + "When the Flash Player Settings dialog appears,\n"
                                 + "make sure to select the Allow radio button\n" 
                                 + "to grant access to your camera.";

                myTextField.addEventListener(MouseEvent.CLICK, clickHandler);

            }else {
                myTextField.text = "Connecting";
                connectCamera(); 
            }
   
            addChild(myTextField);

            t.addEventListener(TimerEvent.TIMER, timerHandler);
        }

        private function clickHandler(e:MouseEvent):void {
            Security.showSettings(SecurityPanel.PRIVACY);

            cam.addEventListener(StatusEvent.STATUS, statusHandler);

            myTextField.removeEventListener(MouseEvent.CLICK, clickHandler);
        }

        private function statusHandler(event:StatusEvent):void {

            if (event.code == "Camera.Unmuted") {
                connectCamera(); 
                cam.removeEventListener(StatusEvent.STATUS, statusHandler);
            }
        }

        private function connectCamera():void {
                var vid:Video = new Video(cam.width, cam.height);
                vid.x = 10;
                vid.y = 10;
                vid.attachCamera(cam);
                addChild(vid);    

                t.start();
        }

        private function timerHandler(event:TimerEvent):void {
            myTextField.y = cam.height + 20;
            myTextField.text = "";
            myTextField.appendText("bandwidth: " + cam.bandwidth + "\n");
            myTextField.appendText("currentFPS: " + Math.round(cam.currentFPS) + "\n");
            myTextField.appendText("fps: " + cam.fps + "\n");
            myTextField.appendText("keyFrameInterval: " + cam.keyFrameInterval + "\n");
        }
    }
}

setKeyFrameInterval

()method 
public function setKeyFrameInterval(keyFrameInterval:int):void

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 9, AIR 1.0

Specifies which video frames are transmitted in full (called keyframes) instead of being interpolated by the video compression algorithm. This method is applicable only if you are transmitting video using Flash Media Server.

The Flash Video compression algorithm compresses video by transmitting only what has changed since the last frame of the video; these portions are considered to be interpolated frames. Frames of a video can be interpolated according to the contents of the previous frame. A keyframe, however, is a video frame that is complete; it is not interpolated from prior frames.

To determine how to set a value for the keyFrameInterval parameter, consider both bandwidth use and video playback accessibility. For example, specifying a higher value for keyFrameInterval (sending keyframes less frequently) reduces bandwidth use. However, this may increase the amount of time required to position the playhead at a particular point in the video; more prior video frames may have to be interpolated before the video can resume.

Conversely, specifying a lower value for keyFrameInterval (sending keyframes more frequently) increases bandwidth use because entire video frames are transmitted more often, but may decrease the amount of time required to seek a particular video frame within a recorded video.

Parameters

keyFrameInterval:int — A value that specifies which video frames are transmitted in full (as keyframes) instead of being interpolated by the video compression algorithm. A value of 1 means that every frame is a keyframe, a value of 3 means that every third frame is a keyframe, and so on. Acceptable values are 1 through 48.

See also

setLoopback

()method 
public function setLoopback(compress:Boolean = false):void

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 9, AIR 1.0

Specifies whether to use a compressed video stream for a local view of the camera. This method is applicable only if you are transmitting video using Flash Media Server; setting compress to true lets you see more precisely how the video will appear to users when they view it in real time.

Although a compressed stream is useful for testing purposes, such as previewing video quality settings, it has a significant processing cost, because the local view is not simply compressed; it is compressed, edited for transmission as it would be over a live connection, and then decompressed for local viewing.

To set the amount of compression used when you set compress to true, use Camera.setQuality().

Parameters

compress:Boolean (default = false) — Specifies whether to use a compressed video stream (true) or an uncompressed stream (false) for a local view of what the camera is receiving.

See also

setMode

()method 
public function setMode(width:int, height:int, fps:Number, favorArea:Boolean = true):void

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 9, AIR 1.0

Sets the camera capture mode to the native mode that best meets the specified requirements. If the camera does not have a native mode that matches all the parameters you pass, Flash Player selects a capture mode that most closely synthesizes the requested mode. This manipulation may involve cropping the image and dropping frames.

By default, Flash Player drops frames as needed to maintain image size. To minimize the number of dropped frames, even if this means reducing the size of the image, pass false for the favorArea parameter.

When choosing a native mode, Flash Player tries to maintain the requested aspect ratio whenever possible. For example, if you issue the command myCam.setMode(400, 400, 30), and the maximum width and height values available on the camera are 320 and 288, Flash Player sets both the width and height at 288; by setting these properties to the same value, Flash Player maintains the 1:1 aspect ratio you requested.

To determine the values assigned to these properties after Flash Player selects the mode that most closely matches your requested values, use the width, height, and fps properties.

If you are using Flash Media Server, you can also capture single frames or create time-lapse photography. For more information, see NetStream.attachCamera().

Parameters

width:int — The requested capture width, in pixels. The default value is 160.
 
height:int — The requested capture height, in pixels. The default value is 120.
 
fps:Number — The requested rate at which the camera should capture data, in frames per second. The default value is 15.
 
favorArea:Boolean (default = true) — Specifies whether to manipulate the width, height, and frame rate if the camera does not have a native mode that meets the specified requirements. The default value is true, which means that maintaining capture size is favored; using this parameter selects the mode that most closely matches width and height values, even if doing so adversely affects performance by reducing the frame rate. To maximize frame rate at the expense of camera height and width, pass false for the favorArea parameter.

See also


Example  ( How to use this example )

In the following example, when a user clicks on the Stage, the video is resized and the frames per second capture rate is set to a new value.

The Stage is set so it does not scale. The Camera.getCamera() method returns a reference to a camera object, or returns null if no camera is available or installed. If a camera exists, the connectCamera() method is called. The connectCamera() method instantiates a video object. To display the camera's captured video, the reference to the video stream is attached to the video object, and the video object is added to the display list. An event listener also is set for a MouseEvent.CLICK event. After the user clicks on the Stage, the clickHandler() method is invoked. The method checks the width of the captured video and sets the camera capture mode's width, height, and the frame per second request rate. In order for these setting to take effect, the video object must be removed and re-created. The video's width and height also must be set to the camera object's width and height.

package {
    import flash.display.Sprite;
    import flash.media.Camera;
    import flash.media.Video;
    import flash.events.MouseEvent;
    import flash.display.StageScaleMode;

    public class Camera_setModeExample extends Sprite {
        private var cam:Camera;
        private var vid:Video;

        public function Camera_setModeExample() {
            stage.scaleMode = StageScaleMode.NO_SCALE;

            cam = Camera.getCamera();
            
            if (!cam) {
                trace("No camera is installed.");
            }else {
                connectCamera();
            }
        }

        private function connectCamera():void {
            vid = new Video();
            vid.width = cam.width;
            vid.height = cam.height; 
            vid.attachCamera(cam);
            addChild(vid);    

            stage.addEventListener(MouseEvent.CLICK, clickHandler);
        }
    
        private function clickHandler(e:MouseEvent):void {

            switch (cam.width) {
                case 160:
                cam.setMode(320, 240, 10); 
                break;
                case 320:
                cam.setMode(640, 480, 5); 
                break;
                default:
                cam.setMode(160, 120, 15); 
                break;
            } 

            removeChild(vid);           
            connectCamera();
        }
    }
}

setMotionLevel

()method 
public function setMotionLevel(motionLevel:int, timeout:int = 2000):void

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 9, AIR 1.0

Specifies how much motion is required to dispatch the activity event. Optionally sets the number of milliseconds that must elapse without activity before Flash Player considers motion to have stopped and dispatches the event.

Note: Video can be displayed regardless of the value of the motionLevel parameter. This parameter determines only when and under what circumstances the event is dispatched—not whether video is actually being captured or displayed.

To prevent the camera from detecting motion at all, pass a value of 100 for the motionLevel parameter; the activity event is never dispatched. (You would probably use this value only for testing purposes—for example, to temporarily disable any handlers that would normally be triggered when the event is dispatched.)

To determine the amount of motion the camera is currently detecting, use the activityLevel property. Motion sensitivity values correspond directly to activity values. Complete lack of motion is an activity value of 0. Constant motion is an activity value of 100. Your activity value is less than your motion sensitivity value when you're not moving; when you are moving, activity values frequently exceed your motion sensitivity value.

This method is similar in purpose to the Microphone.setSilenceLevel() method; both methods are used to specify when the activity event should be dispatched. However, these methods have a significantly different impact on publishing streams:

  • Microphone.setSilenceLevel() is designed to optimize bandwidth. When an audio stream is considered silent, no audio data is sent. Instead, a single message is sent, indicating that silence has started.
  • Camera.setMotionLevel() is designed to detect motion and does not affect bandwidth usage. Even if a video stream does not detect motion, video is still sent.

Parameters

motionLevel:int — Specifies the amount of motion required to dispatch the activity event. Acceptable values range from 0 to 100. The default value is 50.
 
timeout:int (default = 2000) — Specifies how many milliseconds must elapse without activity before Flash Player considers activity to have stopped and dispatches the activity event. The default value is 2000 milliseconds (2 seconds).

See also


Example  ( How to use this example )

In the following example, the user's camera is used as a monitor or a surveillance camera. The camera detects motion and a text field shows the activity level. (The example can be extended to sound an alarm or send a message through a web service to other applications.)

The Camera.getCamera() method returns a reference to a camera object, or returns null if no camera is available or installed. The if statement checks whether a camera is available, and invokes the connectCamera() method when it is available. The connectCamera() method instantiates a video object with the captured stream's width and height. To display the camera's captured video, the reference to the video stream is attached to the video object, and the video object is added to the display list. (Usually, when the attachCamera() method is invoked, a dialog box appears and prompts the user to allow or deny Flash Player access to the camera. However, if the user denied access and selected the Remember option, the dialog box does not appear and nothing is displayed. To make sure the user has the option to allow access to the camera, use the system.Security.showSettings() method to invoke the Flash Player Settings dialog box.)

The setMotionLevel() method sets the level of activity (amount of motion), before the activity event is invoked, to five, for minimal motion. The time between when the camera stops detecting motion and when the activity event is invoked, is set to 1 second (1000 millisecond). After 1 second passes without activity or the level of activity reaches five, the ActivityEvent.ACTIVITY event is dispatched and the activityHandler() method is invoked. If the event was triggered by the level of activity, the activating property is set to true and a Timer object is started. Every second, a Timer object’s timer event is dispatched and the timerHandler() method is invoked, which displays the current level of activity. (Although a level of five or larger triggers the timer, the displayed current level of activity might be a smaller number.)

package {
    import flash.display.Sprite;
    import flash.media.Camera;
    import flash.media.Video;
    import flash.text.TextField;
    import flash.text.TextFieldAutoSize;
    import flash.utils.Timer;
    import flash.events.TimerEvent;
    import flash.events.ActivityEvent;

    public class Camera_setMotionLevelExample extends Sprite {
        private var myTextField:TextField;
        private var cam:Camera;
        private var t:Timer = new Timer(1000);

        public function Camera_setMotionLevelExample() {
            myTextField = new TextField();
            myTextField.background = true;
            myTextField.selectable = false;
            myTextField.autoSize = TextFieldAutoSize.LEFT;    
        
            cam = Camera.getCamera();
            
            if (!cam) {
                myTextField.text = "No camera is installed.";

            }else {
                myTextField.text = "Waiting to connect.";
                connectCamera(); 
            }

            addChild(myTextField);

            t.addEventListener(TimerEvent.TIMER, timerHandler);
        }

        private function connectCamera():void {
                var vid:Video = new Video(cam.width, cam.height);
                vid.x = 10;
                vid.y = 10;
                vid.attachCamera(cam);
                addChild(vid);    

                cam.setMotionLevel(5, 1000);
                cam.addEventListener(ActivityEvent.ACTIVITY, activityHandler);
        }

        private function activityHandler(e:ActivityEvent):void {
            if (e.activating == true) {
                t.start();    
            } else {
                myTextField.text = "Everything is quiet.";
                t.stop();
            }    
        }

        private function timerHandler(event:TimerEvent):void {
             myTextField.x = 10;
             myTextField.y = cam.height + 20;
             myTextField.text = "There is some activity. Level: " + cam.activityLevel;
        }
    }
}

setQuality

()method 
public function setQuality(bandwidth:int, quality:int):void

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 9, AIR 1.0

Sets the maximum amount of bandwidth per second or the required picture quality of the current outgoing video feed. This method is generally applicable only if you are transmitting video using Flash Media Server.

Use this method to specify which element of the outgoing video feed is more important to your application—bandwidth use or picture quality.

  • To indicate that bandwidth use takes precedence, pass a value for bandwidth and 0 for quality. Flash Player transmits video at the highest quality possible within the specified bandwidth. If necessary, Flash Player reduces picture quality to avoid exceeding the specified bandwidth. In general, as motion increases, quality decreases.
  • To indicate that quality takes precedence, pass 0 for bandwidth and a numeric value for quality. Flash Player uses as much bandwidth as required to maintain the specified quality. If necessary, Flash Player reduces the frame rate to maintain picture quality. In general, as motion increases, bandwidth use also increases.
  • To specify that both bandwidth and quality are equally important, pass numeric values for both parameters. Flash Player transmits video that achieves the specified quality and that doesn't exceed the specified bandwidth. If necessary, Flash Player reduces the frame rate to maintain picture quality without exceeding the specified bandwidth.

Parameters

bandwidth:int — Specifies the maximum amount of bandwidth that the current outgoing video feed can use, in bytes per second. To specify that Flash Player video can use as much bandwidth as needed to maintain the value of quality, pass 0 for bandwidth. The default value is 16384.
 
quality:int — An integer that specifies the required level of picture quality, as determined by the amount of compression being applied to each video frame. Acceptable values range from 1 (lowest quality, maximum compression) to 100 (highest quality, no compression). To specify that picture quality can vary as needed to avoid exceeding bandwidth, pass 0 for quality.

See also

Event Detail

activity

Event
Event Object Type: flash.events.ActivityEvent
property ActivityEvent.type = flash.events.ActivityEvent.ACTIVITY

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 9, AIR 1.0

Dispatched when a camera begins or ends a session. Call Camera.setMotionLevel() to specify the amount of motion required to trigger an activity event with an activating value of true, or the time without activity that must elapse before triggering an activity event with an activating value of false.

The ActivityEvent.ACTIVITY constant defines the value of the type property of an activity event object.

This event has the following properties:

PropertyValue
activatingtrue if the device is activating or false if it is deactivating.
bubblesfalse
cancelablefalse; there is no default behavior to cancel.
currentTargetThe object that is actively processing the Event object with an event listener.
targetThe object beginning or ending a session, such as a Camera or Microphone object.

status

Event  
Event Object Type: flash.events.StatusEvent
property StatusEvent.type = flash.events.StatusEvent.STATUS

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 9, AIR 1.0

Dispatched when a camera reports its status. If the value of the code property is "Camera.Muted", the user has refused to allow the SWF file access to the user's camera. If the value of the code property is "Camera.Unmuted", the user has allowed the SWF file access to the user's camera.

Defines the value of the type property of a status event object.

This event has the following properties:

PropertyValue
bubblesfalse
cancelablefalse; there is no default behavior to cancel.
codeA description of the object's status.
currentTargetThe object that is actively processing the Event object with an event listener.
levelThe category of the message, such as "status", "warning" or "error".
targetThe object reporting its status.

See also

CameraExample.as

The following example shows the image from a camera after acknowledging the security warning. The Stage is set such that it cannot be scaled and is aligned to the top-left of the player window. The activity event is dispatched at the start and end (if any) of the session and is captured by the activityHandler() method, which prints out information about the event.

Note: A camera must be attached to your computer for this example to work correctly.


package {
    import flash.display.Sprite;
    import flash.display.StageAlign;
    import flash.display.StageScaleMode;
    import flash.events.*;
    import flash.media.Camera;
    import flash.media.Video;

    public class CameraExample extends Sprite {
        private var video:Video;
        
        public function CameraExample() {
            stage.scaleMode = StageScaleMode.NO_SCALE;
            stage.align = StageAlign.TOP_LEFT;
            
            var camera:Camera = Camera.getCamera();
            
            if (camera != null) {
                camera.addEventListener(ActivityEvent.ACTIVITY, activityHandler);
                video = new Video(camera.width * 2, camera.height * 2);
                video.attachCamera(camera);
                addChild(video);
            } else {
                trace("You need a camera.");
            }
        }
        
        private function activityHandler(event:ActivityEvent):void {
            trace("activityHandler: " + event);
        }
    }
}