This package is used by the profiling agent distributed with Adobe Flash Builder, and is provided for your use for customizing the profiling agent or building your own memory tests. Use the
startSampling()
method and the Flash Player debugger version 9.0.115.0 or later, to collect memory usage samples. Then use the
getSamples()
method to retrieve memory usage samples. The samples reveal the memory usage of distinct intervals of a running application. Then use the other methods in the
flash.sampler
package to analyze the memory usage information.
Note: If you create your own custom profiling agent, preload the agent SWF file by setting the PreloadSwf
property in the mm.cfg file:
PreloadSwf=C:/Documents and Settings/username/testingagent.swf?aparam=asetting
Each preloaded agent SWF file has its own security domain and runs in a distinct security sandbox from the main SWF file being profiled. To run the methods of the flash.sampler
package, the agent SWF file must be in a localTrusted file path (see the Flash Player 9 Security white paper).
Public Methods
| Function | Defined By |
---|
| |
Clears the current set of Sample objects. | flash.sampler |
| |
Returns the number of times a get function was executed. | flash.sampler |
| |
Returns the number of times a method was executed. | flash.sampler |
| |
Returns an object containing all members of a specified object, including private members. | flash.sampler |
| |
Returns the number of samples collected. | flash.sampler |
| |
Returns an object of memory usage Sample instances from the last sampling session. | flash.sampler |
| |
Returns the number of times a set function was executed. | flash.sampler |
| |
Returns the size in memory of a specified object when used with the Flash Player 9.0.115.0 or later debugger version. | flash.sampler |
| |
Checks to see if a property is defined by a get/set function. | flash.sampler |
| |
Stops the sampling process momentarily. | flash.sampler |
| |
Begins the process of collecting memory usage Sample objects. | flash.sampler |
| |
Ends the process of collecting memory usage Sample objects and frees resources dedicated to the sampling process. | flash.sampler |
public function clearSamples():void
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 Flash Player 9.0.115.0 |
Clears the current set of Sample objects. This method is usually called after calling getSamples()
and iterating over the Sample objects.
For Flash Player debugger version only.
See also
public function getGetterInvocationCount(obj:Object, qname:QName):Number
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 Flash Player 9.0.115.0 |
Returns the number of times a get function was executed. Use
isGetterSetter()
to verify that you have a get/set function before you use
getGetterInvocationCount()
. For Flash Player debugger version only.
Parameters
| obj:Object — A method instance or a class.
|
|
| qname:QName — If qname is undefined return the number of iterations of the constructor function.
|
Returns | Number — The number of times a get method was executed.
|
See also
public function getInvocationCount(obj:Object, qname:QName):Number
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 Flash Player 9.0.115.0 |
Returns the number of times a method was executed. If the parameter obj
is a Class and the parameter qname
is undefined
then this method
returns the number of iterations of the constructor function. For Flash Player debugger version only.
Parameters
| obj:Object — A method instance or a class. A class can be used to get the invocation count of
instance functions when a method instance isn't available. If obj is undefined ,
this method returns the count of the package-scoped function named by qname .
|
|
| qname:QName — If qname is undefined return the number of iterations of the constructor function.
|
Returns | Number — The number of times a method was executed.
|
Example (
How to use this example )
package
{
public function exec3() {}
import flash.sampler.*;
import flash.system.*;
import flash.display.Sprite;
import flash.utils.*;
public class getInvocationCountTest extends Sprite
{
public function getInvocationCountTest()
{
for(var i:int=0;i<10;i++)
exec();
for(var i:int=0;i<10;i++)
exec2();
for(var i:int=0;i<10;i++)
exec3();
// get exec QName
var execName:QName;
var name:QName;
var fooName:QName;
for each(name in getMemberNames(this)) {
if(name.localName == "exec")
execName = name;
if(name.localName == "foo")
fooName = name;
}
var exec2Name:QName;
for each(name in getMemberNames(getInvocationCountTest)) {
if(name.localName == "exec2")
exec2Name = name;
}
// execute get/set
foo = "bar";
trace(isGetterSetter(this, fooName));
trace(getSetterInvocationCount(this, fooName) == 1);
trace(getGetterInvocationCount(this, fooName) == 0);
foo;
trace(getSetterInvocationCount(getInvocationCountTest, fooName) == 1);
trace(getGetterInvocationCount(getInvocationCountTest, fooName) == 1);
trace(getInvocationCount(this, execName) == 10);
trace(getInvocationCount(getInvocationCountTest, execName) == 10);
trace(getInvocationCount(getInvocationCountTest, exec2Name) == 10);
trace(getInvocationCount(getInvocationCountTest, undefined) == 1);
getTimer();
getTimer();
trace(getInvocationCount(undefined, new QName("", "trace")) == 9);
trace(getInvocationCount(undefined, new QName("flash.utils", "getTimer")) == 2);
trace(getInvocationCount(undefined, new QName("", "exec3")) == 10);
}
private function exec():void {}
private static function exec2():void {}
private function get foo():String { return "fo"; }
private function set foo(s:String) { }
}
}
public function getMemberNames(o:Object, instanceNames:Boolean = false):Object
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 Flash Player 9.0.115.0 |
Returns an object containing all members of a specified object, including private members. You can then
iterate over the returned object to see all values. This method is similar to the flash.utils.describeType()
method but also allows you to see private members and skips the intermediate step of creating an XML object.
For Flash Player debugger version only.
Parameters
| o:Object — The object to analyze.
|
|
| instanceNames:Boolean (default = false ) — If object is a Class and instanceNames is true report the instance names as if o was an instance of class instead of the class's member names.
|
Returns | Object — An Object that you must iterate over with a for each..in loop to retrieve the QNames for
each property.
|
See also
Example (
How to use this example )
The following example uses the
getMemberNames()
method to analyze an
object and display the
buttonMode
,
filters
and
dispatchEvent
properties of its members, To use
the memory profiler, you need to have Flash Player debugger version 9.0.115.0 or later installed.
package
{
import flash.sampler.*;
import flash.system.*;
import flash.display.Sprite;
public class getMemberNamesTest extends Sprite
{
public function getMemberNamesTest()
{
var name_iter = getMemberNames(this);
var o={};
for each(var name:QName in name_iter) {
o[name.localName] = "got it";
}
name_iter = getMemberNames(this);
var count=0;
for(var dum in name_iter) {
count++;
}
trace(count == 1);
// my member
trace("buttonMode" in o);
// inherited member
trace("filters" in o);
// inherited function
trace("dispatchEvent" in o);
var name_iter = getMemberNames(getMemberNamesTest, true);
var o={};
for each(var name:QName in name_iter) {
o[name.localName] = "got it";
}
// my member
trace("buttonMode" in o);
// inherited member
trace("filters" in o);
// inherited function
trace("dispatchEvent" in o);
}
}
}
public function getSampleCount():Number
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 Flash Player 9.0.115.0 |
Returns the number of samples collected. For Flash Player debugger version only.
Returns | Number — An iterator of Sample instances.
|
See also
public function getSamples():Object
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 Flash Player 9.0.115.0 |
Returns an object of memory usage Sample instances from the last sampling session. For Flash Player debugger version only.
Returns | Object — An iterator of Sample instances.
|
See also
public function getSetterInvocationCount(obj:Object, qname:QName):Number
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 Flash Player 9.0.115.0 |
Returns the number of times a set function was executed. Use
isGetterSetter()
to verify that you have a get/set function before you use
getSetterInvocationCount()
. For Flash Player debugger version only.
Parameters
| obj:Object — A method instance or a class.
|
|
| qname:QName — If qname is undefined return the number of iterations of the constructor function.
|
Returns | Number — The number of times a set method was executed.
|
See also
public function getSize(o:*):Number
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 Flash Player 9.0.115.0 |
Returns the size in memory of a specified object when used with the Flash Player 9.0.115.0 or later debugger version. If
used with a Flash Player that is not the debugger version, this method returns 0
.
Parameters
| o:* — The object to analyze for memory usage.
|
Returns | Number — The byte count of memory used by the specified object.
|
Example (
How to use this example )
The following example uses
startSampling()
and
pauseSampling
to collect
Sample objects. The example then iterates over the Sample objects for
id
values and
sizes. After calling
System.gc()
to stop the current process, the example compares the deletedObjectSample
objects to the original
id
values and displays their size. To use
the memory profiler, you need to have Flash Player debugger version 9.0.115.0 or later installed.
package {
import flash.sampler.*;
import flash.system.*;
import flash.display.Sprite;
import flash.utils.Dictionary;
public class deletedObjectSize extends Sprite {
public function deletedObjectSize() {
startSampling();
var obj = {};
pauseSampling();
var id:Number;
var sampleIter = getSamples();
for each(var s:Sample in sampleIter) {
id = s.id;
}
sampleIter = getSamples();
var count=0;
for(var dum in sampleIter) {
count++;
}
trace(count == 1);
var size:Number = getSize(obj);
obj = undefined;
startSampling();
// force DRC
for(var i:int=0;i<1000;i++)
new Object();
System.gc();
pauseSampling();
var sampleIter = getSamples();
for each(var s:Sample in sampleIter) {
// trace(s);
if(s is DeleteObjectSample && s.id == id) {
trace(s.size == size);
}
}
}
}
}
public function isGetterSetter(obj:Object, qname:QName):Boolean
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 Flash Player 9.0.115.0 |
Checks to see if a property is defined by a get/set function. If you want to use
getInvocationCount()
on a get/set function for a property,
first call isGetterSetter()
to check to see if it is a get/set function,
and then use either getSetterInvocationCount
or getGetterInvocationCount
to get the respective counts. For Flash Player debugger version only.
Parameters
| obj:Object — A method instance or a class.
|
|
| qname:QName — If qname is undefined return the number of iterations of the constructor function.
|
Returns | Boolean — A Boolean value indicating if the property is defined by a get/set function (true )
or not (false ).
|
See also
Example (
How to use this example )
package
{
public function exec3() {}
import flash.sampler.*;
import flash.system.*;
import flash.display.Sprite;
import flash.utils.*;
public class getInvocationCountTest extends Sprite
{
public function getInvocationCountTest()
{
for(var i:int=0;i<10;i++)
exec();
for(var i:int=0;i<10;i++)
exec2();
for(var i:int=0;i<10;i++)
exec3();
// get exec QName
var execName:QName;
var name:QName;
var fooName:QName;
for each(name in getMemberNames(this)) {
if(name.localName == "exec")
execName = name;
if(name.localName == "foo")
fooName = name;
}
var exec2Name:QName;
for each(name in getMemberNames(getInvocationCountTest)) {
if(name.localName == "exec2")
exec2Name = name;
}
// execute get/set
foo = "bar";
trace(isGetterSetter(this, fooName));
trace(getSetterInvocationCount(this, fooName) == 1);
trace(getGetterInvocationCount(this, fooName) == 0);
foo;
trace(getSetterInvocationCount(getInvocationCountTest, fooName) == 1);
trace(getGetterInvocationCount(getInvocationCountTest, fooName) == 1);
trace(getInvocationCount(this, execName) == 10);
trace(getInvocationCount(getInvocationCountTest, execName) == 10);
trace(getInvocationCount(getInvocationCountTest, exec2Name) == 10);
trace(getInvocationCount(getInvocationCountTest, undefined) == 1);
getTimer();
getTimer();
trace(getInvocationCount(undefined, new QName("", "trace")) == 9);
trace(getInvocationCount(undefined, new QName("flash.utils", "getTimer")) == 2);
trace(getInvocationCount(undefined, new QName("", "exec3")) == 10);
}
private function exec():void {}
private static function exec2():void {}
private function get foo():String { return "fo"; }
private function set foo(s:String) { }
}
}
public function pauseSampling():void
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 Flash Player 9.0.115.0 |
Stops the sampling process momentarily. Restart the sampling process using startSampling()
.
For Flash Player debugger version only.
See also
public function startSampling():void
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 Flash Player 9.0.115.0 |
Begins the process of collecting memory usage Sample objects.
For Flash Player debugger version only.
See also
Example (
How to use this example )
The following example initiates the sampling process and iterates over the collected objects. To use
the memory profiler, you need to have Flash Player debugger version 9.0.115.0 or later.
package
{
import flash.sampler.*
import flash.system.*
import flash.display.Sprite
public class startSampling extends Sprite
{
public function startSampling()
{
flash.sampler.startSampling();
for(var i:int=0;i<1000;i++)
new Object()
trace(getSampleCount() > 0)
}
}
}
public function stopSampling():void
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0 Flash Player 9.0.115.0 |
Ends the process of collecting memory usage Sample objects and frees resources dedicated to the sampling process.
You start the sampling process with startSampling()
.
For Flash Player debugger version only.
See also
© 2010 Adobe Systems Incorporated. All rights reserved.
Fri Mar 19 2010, 02:59 AM -07:00