Adobe® Flex® 4 Language Reference
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flash.system 
System 
Packageflash.system
Classpublic final class System
InheritanceSystem Inheritance Object

Language Version: ActionScript 3.0
Runtime Versions: AIR 1.0 Flash Player 9

The System class contains properties related to certain operations that take place on the user's computer, such as operations with shared objects, local settings for cameras and microphones, and the use of the Clipboard.

Additional properties and methods are in other classes within the flash.system package: the Capabilities class, the IME class, and the Security class.

This class contains only static methods and properties. You cannot create new instances of the System class.

View the examples

See also



Public Properties
 PropertyDefined By
 Inheritedconstructor : Object
A reference to the class object or constructor function for a given object instance.
Object
  ime : IME
[static] [read-only] The currently installed system IME.
System
 Inheritedprototype : Object
[static] A reference to the prototype object of a class or function object.
Object
  totalMemory : uint
[static] [read-only] The amount of memory (in bytes) currently in use by Adobe® Flash® Player or Adobe® AIR®.
System
  useCodePage : Boolean
[static] A Boolean value that determines which code page to use to interpret external text files.
System
Public Methods
 MethodDefined By
  
[static] Makes the specified XML object immediately available for garbage collection.
System
  
exit(code:uint):void
[static] Closes Flash Player.
System
  
[static] Forces the garbage collection process.
System
 Inherited
Indicates whether an object has a specified property defined.
Object
 Inherited
Indicates whether an instance of the Object class is in the prototype chain of the object specified as the parameter.
Object
  
[static] Pauses Flash Player or the AIR Debug Launcher (ADL).
System
 Inherited
Indicates whether the specified property exists and is enumerable.
Object
  
[static] Resumes the application after calling System.pause().
System
  
[static] Replaces the contents of the Clipboard with a specified text string.
System
 Inherited
Sets the availability of a dynamic property for loop operations.
Object
 Inherited
Returns the string representation of this object, formatted according to locale-specific conventions.
Object
 Inherited
Returns the string representation of the specified object.
Object
 Inherited
Returns the primitive value of the specified object.
Object
Property Detail

ime

property
ime:IME  [read-only]

Language Version: ActionScript 3.0
Runtime Versions: AIR 1.0 Flash Player 9

The currently installed system IME. To register for imeComposition events, call addEventListener() on this instance.



Implementation
    public static function get ime():IME

See also

totalMemory

property 
totalMemory:uint  [read-only]

Language Version: ActionScript 3.0
Runtime Versions: AIR 1.0 Flash Player 9

The amount of memory (in bytes) currently in use by Adobe® Flash® Player or Adobe® AIR®.



Implementation
    public static function get totalMemory():uint

useCodePage

property 
useCodePage:Boolean

Language Version: ActionScript 3.0
Runtime Versions: AIR 1.0 Flash Player 9

A Boolean value that determines which code page to use to interpret external text files. When the property is set to false, external text files are interpretted as Unicode. (These files must be encoded as Unicode when you save them.) When the property is set to true, external text files are interpretted using the traditional code page of the operating system running the application. The default value of useCodePage is false.

Text that you load as an external file (using Loader.load(), the URLLoader class or URLStream) must have been saved as Unicode in order for the application to recognize it as Unicode. To encode external files as Unicode, save the files in an application that supports Unicode, such as Notepad on Windows.

If you load external text files that are not Unicode-encoded, set useCodePage to true. Add the following as the first line of code in the first frame of the file that is loading the data:

System.useCodePage = true;

When this code is present, the application interprets external text using the traditional code page of the operating system. This is generally CP1252 for an English Windows operating system and Shift-JIS for a Japanese operating system. If you set useCodePage to true, Flash Player 6 and later treat text as Flash Player 5 does. (Flash Player 5 treated all text as if it were in the traditional code page of the operating system running the player.)

If you set useCodePage to true, remember that the traditional code page of the operating system running the application must include the characters used in your external text file in order to display your text. For example, if you load an external text file that contains Chinese characters, those characters cannot display on a system that uses the CP1252 code page because that code page does not include Chinese characters.

To ensure that users on all platforms can view external text files used in your application, you should encode all external text files as Unicode and leave useCodePage set to false. This way, the application (Flash Player 6 and later) interprets the text as Unicode.



Implementation
    public static function get useCodePage():Boolean
    public static function set useCodePage(value:Boolean):void

See also

Method Detail

AIR-only disposeXML

()method
public static function disposeXML(node:XML):void

Language Version: ActionScript 3.0
Runtime Versions: AIR 1.5.2

Makes the specified XML object immediately available for garbage collection. This method will remove parent and child connections between all the nodes for the specified XML node.

Parameters

node:XML — XML reference that should be made available for garbage collection.

exit

()method 
public static function exit(code:uint):void

Language Version: ActionScript 3.0
Runtime Versions: AIR 1.0 Flash Player 9.0.115.0

Closes Flash Player.

For the standalone Flash Player debugger version only.

AIR applications should call the NativeApplication.exit() method to exit the application.

Parameters

code:uint — A value to pass to the operating system. Typically, if the process exits normally, the value is 0.

See also

gc

()method 
public static function gc():void

Language Version: ActionScript 3.0
Runtime Versions: AIR 1.0 Flash Player 9.0.115.0

Forces the garbage collection process.

For the Flash Player debugger version and AIR applications only. In an AIR application, the System.gc() method is only enabled in content running in the AIR Debug Launcher (ADL) or, in an installed applcation, in content in the application security sandbox.

pause

()method 
public static function pause():void

Language Version: ActionScript 3.0
Runtime Versions: AIR 1.0 Flash Player 9.0.115.0

Pauses Flash Player or the AIR Debug Launcher (ADL). After calling this method, nothing in the application continues except the delivery of Socket events.

For the Flash Player debugger version or the AIR Debug Launcher (ADL) only.

See also

resume

()method 
public static function resume():void

Language Version: ActionScript 3.0
Runtime Versions: AIR 1.0 Flash Player 9.0.115.0

Resumes the application after calling System.pause().

For the Flash Player debugger version or the AIR Debug Launcher (ADL) only.

See also

setClipboard

()method 
public static function setClipboard(string:String):void

Language Version: ActionScript 3.0
Runtime Versions: AIR 1.0 Flash Player 9

Replaces the contents of the Clipboard with a specified text string. This method works from any security context when called as a result of user event (such as a keyboard or mouse event handler).

This method is provided for SWF content running in Flash Player 9. It allows only adding String content to the Clipboard. Flash Player 10 content and content in the application security sandbox in an AIR application can call the Clipboard.setData() method.

Parameters

string:String — A plain-text string of characters to put on the system Clipboard, replacing its current contents (if any).

See also

SystemExample.as

The following example shows how to copy information about your system's total memory to the system Clipboard using a call to System.totalMemory within a call to the System.setClipboard() method.
package {
    import flash.display.Sprite;
    import flash.system.System;

    public class SystemExample extends Sprite {
        public function SystemExample() {
            System.setClipboard("System.totalMemory: " + System.totalMemory);
        }
    }
}